

- #Forza horizon 2 pc cross play xbox full
- #Forza horizon 2 pc cross play xbox windows 10
- #Forza horizon 2 pc cross play xbox code
- #Forza horizon 2 pc cross play xbox windows
I`m too tired to write down a full explanation of why it won`t work the way some people here think it will, but those loft expectations are unrealistic. The Xbox always used the DirectX API, hence the X in the name, and shared the same API on X360 between PC and already does on the X1 with DX11. Also DX12 won`t be the first shared DX version between any Xbox console and PC. Not to mention that we are talking here about multiplatform developers and many of them have PC games that badly optimized for the lead platform (PC), no tool makes magically out of an unoptimized mess on a more powerful machine a well working port to a machine with less power and a lot more constraints on the memory pool. If there is an easy way to port developers will already have their own tools that are specifically made for their needs. You are ignoring everything that has to go into the development to get the best results out of the hardware and adapt the game to the hardware. The notion that people just have to run some tools and it`s ported easily and then spend time with optimization is unrealistic.

#Forza horizon 2 pc cross play xbox code
It`s one thing to port something and get the code to run and another to get it to run properly. Thirdly how optimized was the ported part? The machine they used for the demo was running with a GTX Titan black, at the time of the demo the card cost as much as 2 X1 consoles with Kinect. Was all the code for the physics, damage system and so on ported over fully and worked completely? Models and animations aren`t problematic in itself to port especially not from console to PC they are created on the PC in the first place and it was a presentation and not a kiosk where people could go there and play it so that means we don`t know how much of the game fully worked. Secondly it was one track with a few cars that got ported. You promote your product and try to sell it, in both cases to developers. That`s as much reliable as Cerny saying it takes only X amount of weeks or months to get the game running on the PS4. OrangePowerz 2645d ago (Edited 2645d ago )įirst of with the Forza 5 demo that was timeline given by devs who work for the company that wanted to promote DX12. PC is and will remain the lead platform for multiplatform games with little change how the other platforms will be tackled. Besides you get much better performance out of consoles with low level coding (coding to the metal) instead of relying on DX and other APIs or libraries. There are too many differences in hardware that you would just port as easy as you think. The X1 has a completely difderent memory pool setup and an APU that isn't used in PCs.
#Forza horizon 2 pc cross play xbox windows
For developers of resource low apps that's an advantage, but anything like a game can't just be moved over because they use the same OS and DX (as is the case now between X1 and Windows 8). A lot more goes into game development than what OS and DX is used.

Your understanding of game development is incorrecr if you think that it would mean they would basically make one game for both systems. Xbox app could be done on other Windows versions and the same goes for the streaming, but it all appears to be locked down to Win10 only for no real reason.
#Forza horizon 2 pc cross play xbox windows 10
Besides of MS wanting people to change to Win10 most of the things shouldn't even be Windows 10 exclusive. With the exception of the Xbox PC app X1 and Win8 are similarily unified. OrangePowerz 2646d ago (Edited 2646d ago )
